About This GameEve of Souls: Static Pod is a pixel game which is made of 10% of horror element, 30% of adventure, 20% cuteness, 20% suspension, and 20% of hard-core challenge.✿ From the Developers ✿ We’d like to create a non-traditional horror adventure game that allows all gamers to enjoy. Would you like to enjoy an adventure with a cute girl? What secret lies beneath the surface. How will you defeat the fallen? Why use a key when you can kick the door open. ✿ About Early Access ✿ [There’ll are 5 chapters and EA ver will unlock 3 of them. The rest will unlock for free then they are done. Every chapter has Easter eggs and challenges, please don’t miss them!] ✿ Features ✿ *Mild Suspension: It’s pretty mild for the general audience, but if you dig deep, the story may be more than meets the eyes. *Health and Spirit: Get injured you’ll lose health, get spooked you’ll lose spirit. Exhaust either, the character will surely perish. *Character: You can use different approach to let your MC grow, this will let you conquer the levels differently. For example, physical training will buff her and let her take more damage, or even kick the door open. *Lygophobia: The only thing she’s afraid of is the dark. So please, stay in the light. *Monsters: They come in all flavours, some eats your spirit, some eats your soul! *All kinds of solutions: Monsters and mysteries aside, there are other ways for you to solve a problem. When you can power through a hard part, try to think of a more intelligent way. ✿ Salute ✿ The Witch’s House, Yomawari: Midnight Shadows, Corpse Party, Resident Evil, Outlast b4d347fde0
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eve of souls static pod. eve of souls static pod DLC: new snoutfit & support of user skins!:
Create Your Own Snoutfits!. Bacon is in the pan!:
Steam store page for my upcoming Bacon May Die game is live! It's not yet crispy enough to be released, but you can wishlist it & participate in the forums here: http://store.steampowered.com/app/646240/Bacon_May_Die/ I wrote a post about my plans for Steam version and will answer your questions here: http://steamcommunity.com/games/646240/announcements/detail/1452828499059161091 If you want to try it out in your web browser (core mechanics will stay, but controls for Steam version might change depending on feedback) or mobile phone, it's available for free in these locations: Web/PC: https://snoutup.itch.io/bacon-may-die Android: https://play.google.com/store/apps/details?id=com.snoutup.baconmaydie iOS: https://itunes.apple.com/app/bacon-may-die/id1238929199 If you'd like to join beta testing on Steam, I'm gonna be distributing few keys on my Twitter and will share more around in game community forums soon. Expect more action to happen in September (I'm gonna be away for a few weeks now)! Have an idea of what you would like to see in Steam release? It can be anything (except online multiplayer, sorry)! Go, post it in this thread: http://steamcommunity.com/app/646240/discussions/0/1470842897552631633/ Hope you will like it and help me in making it more fun! I can't wait to hear your feedback! Cheers!. New game mode and DLC outfit!: Hello, fighters! Good news to DLC owners or those who are looking forward to buying it - new Eastern European pig outfit is now available with no increase in price! https://store.steampowered.com/app/826650/Iron_Snout__Snoutfit_DLC/ To everyone else... A brand new game mode is now available to try it out! Fight 100 wolves and try to get a best time (leaderboards coming soon)! It's in an early stages right now, but a lot of cool(er) stuff can be built on it! Let me know if the new game mode is too easy or too difficult or if 100 enemies are too much? Maybe it gives you ideas for another mode? Leave feedback here: https://steamcommunity.com/app/424280/discussions/0/1760230682461288932/ I hope you'll enjoy it!
Steam now allows developers to have a nice page you can follow, so check mine out here: https://store.steampowered.com/developer/snoutup Cheers! https://twitter.com/SnoutUp https://www.facebook.com/snoutup/ http://games.snoutup.com/. Patch Notice: Thank all of you for the testing and the feedback this month. We've made a few changes according to your demands and preferences. The following is the updated content: 1. Reduced the laggy feel when moving. 2. Added new animation and stepping sound to the move "sprinting". 3. Replaced a few BGMs and added some more to provide a more immersive experience. 4. Replaced and added new UIs. 5. Fixed the bug that caused wrongly display of numbers of items. 6. Fixed the bug that caused wrongly display of HP/SP. 7. Enhanced the effectiveness of "Bandages", one will cure all "injuries". 8. Reduced the remaining "injuries" when taking damage. For example, when taking 20 damage, you'll now have only 15 "injuries". 9. After game over, it'll show you the saving/loading screen instead of the main title. 10. Significantly reduced the times you need to try to break to door in scene 2 (from 12 to 6). We're still testing and optimizing the final product. There will also be another beta test for all of you. Please stay tuned. .
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